Society is an elaborate game we all partake in rewriting*. The more social and interdependent our lives become, the more essential gameplay becomes to each citizen. Tit for tat, greedy algorithms and generosity are situationally dependent strategies. Framing social and fiscal success in the form a game doesn’t discount the value of hard work. I’ll begin by reviewing the forces that lead to higher social connectivity.
Tag: games
Permission and Open Subscription Protocols
Network growth is founded on valuable information exchange and social interaction. The less tax per exchange, the more rapid the network can grow once adopted by sufficient users. Once two nodes speak the same language a third node can communicate with either or both enriching the network. But differently systems have varied levels of restricted access.
Can Foursquare and Farmville Spur the Dollar’s Recovery?
Quick History of Social Games
Farmville (think virtual chiapet) and Foursquare (optin stalking) are both examples of games which exist within or interact heavily with social media.
Massive Multiplayer Collaborative Design
Recent posts by Chris Brogan, Vladimir Vukicevic, and Shana Carp have discussed the evolving role of games and their relationship to modern web businesses. I have had the opportunity to spend much time thinking in this space as a long time gamer and more recently, intrigued by opportunities in collaborative design and nurturing creativity. (more…)