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	<title>Comments on: Massive Multiplayer Collaborative Design</title>
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	<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/</link>
	<description>a blog by Mark Essel on web technology, startups and design philosophy</description>
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		<title>By: Mark Essel</title>
		<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/comment-page-1/#comment-2284</link>
		<dc:creator>Mark Essel</dc:creator>
		<pubDate>Wed, 30 Sep 2009 03:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.victusspiritus.com/?p=1696#comment-2284</guid>
		<description>Howdy Shana, thanks for stopping in to comment!&lt;br&gt;&lt;br&gt;My point in mentioning my own gaming perspective is precisely what you suggest, we each experience a game for our own reasons and in our own way. My curiosity and exploration interests are shared by others, but there may be nuances of game play that are unique to my tastes.&lt;br&gt;&lt;br&gt;Gaming, is definitely an area rich in potential as Facebook and Apple are showing us with their &quot;platforms&quot;.</description>
		<content:encoded><![CDATA[<p>Howdy Shana, thanks for stopping in to comment!</p>
<p>My point in mentioning my own gaming perspective is precisely what you suggest, we each experience a game for our own reasons and in our own way. My curiosity and exploration interests are shared by others, but there may be nuances of game play that are unique to my tastes.</p>
<p>Gaming, is definitely an area rich in potential as Facebook and Apple are showing us with their &#8220;platforms&#8221;.</p>
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		<title>By: ShanaC</title>
		<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/comment-page-1/#comment-2283</link>
		<dc:creator>ShanaC</dc:creator>
		<pubDate>Wed, 30 Sep 2009 00:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.victusspiritus.com/?p=1696#comment-2283</guid>
		<description>You know, I wrote that post as a non-gamer.  Though I was just forced to play card games.  Good times.&lt;br&gt;&lt;br&gt;  I used to watch my brother game.  The only thing I was ever interested in looking at was Final Fantasy- just so you know.&lt;br&gt;&lt;br&gt;You reference to your psychology here- why is it just yours?  And what would cause someone to design a game to help tweak at it?  As games get more social, there is no reason that games have to be played in the way they were designed to be played.  Just a thought.</description>
		<content:encoded><![CDATA[<p>You know, I wrote that post as a non-gamer.  Though I was just forced to play card games.  Good times.</p>
<p>  I used to watch my brother game.  The only thing I was ever interested in looking at was Final Fantasy- just so you know.</p>
<p>You reference to your psychology here- why is it just yours?  And what would cause someone to design a game to help tweak at it?  As games get more social, there is no reason that games have to be played in the way they were designed to be played.  Just a thought.</p>
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	<item>
		<title>By: Mark Essel</title>
		<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/comment-page-1/#comment-1017</link>
		<dc:creator>Mark Essel</dc:creator>
		<pubDate>Tue, 29 Sep 2009 21:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.victusspiritus.com/?p=1696#comment-1017</guid>
		<description>Howdy Shana, thanks for stopping in to comment!&lt;br&gt;&lt;br&gt;My point in mentioning my own gaming perspective is precisely what you suggest, we each experience a game for our own reasons and in our own way. My curiosity and exploration interests are shared by others, but there may be nuances of game play that are unique to my tastes.&lt;br&gt;&lt;br&gt;Gaming, is definitely an area rich in potential as Facebook and Apple are showing us with their &quot;platforms&quot;.</description>
		<content:encoded><![CDATA[<p>Howdy Shana, thanks for stopping in to comment!</p>
<p>My point in mentioning my own gaming perspective is precisely what you suggest, we each experience a game for our own reasons and in our own way. My curiosity and exploration interests are shared by others, but there may be nuances of game play that are unique to my tastes.</p>
<p>Gaming, is definitely an area rich in potential as Facebook and Apple are showing us with their &#8220;platforms&#8221;.</p>
]]></content:encoded>
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		<title>By: ShanaC</title>
		<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/comment-page-1/#comment-1016</link>
		<dc:creator>ShanaC</dc:creator>
		<pubDate>Tue, 29 Sep 2009 18:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.victusspiritus.com/?p=1696#comment-1016</guid>
		<description>You know, I wrote that post as a non-gamer.  Though I was just forced to play card games.  Good times.&lt;br&gt;&lt;br&gt;  I used to watch my brother game.  The only thing I was ever interested in looking at was Final Fantasy- just so you know.&lt;br&gt;&lt;br&gt;You reference to your psychology here- why is it just yours?  And what would cause someone to design a game to help tweak at it?  As games get more social, there is no reason that games have to be played in the way they were designed to be played.  Just a thought.</description>
		<content:encoded><![CDATA[<p>You know, I wrote that post as a non-gamer.  Though I was just forced to play card games.  Good times.</p>
<p>  I used to watch my brother game.  The only thing I was ever interested in looking at was Final Fantasy- just so you know.</p>
<p>You reference to your psychology here- why is it just yours?  And what would cause someone to design a game to help tweak at it?  As games get more social, there is no reason that games have to be played in the way they were designed to be played.  Just a thought.</p>
]]></content:encoded>
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	<item>
		<title>By: You&#8217;ve got 10 seconds to sell your game &#171; c# to javascript, actionscript</title>
		<link>http://www.victusspiritus.com/2009/09/28/massive-multiplayer-collaborative-design/comment-page-1/#comment-1007</link>
		<dc:creator>You&#8217;ve got 10 seconds to sell your game &#171; c# to javascript, actionscript</dc:creator>
		<pubDate>Tue, 29 Sep 2009 06:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.victusspiritus.com/?p=1696#comment-1007</guid>
		<description>[...] Make it fun. (Looking cool, and performing well) [...]</description>
		<content:encoded><![CDATA[<p>[...] Make it fun. (Looking cool, and performing well) [...]</p>
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